export declare const VSHADER_SOURCE = "\nattribute lowp vec4 a_Position;\nattribute vec2 a_texturePosition;\nvarying vec2 v_texCoord;\nvoid main() {\n\tgl_Position = a_Position;\n\tv_texCoord = a_texturePosition;\n}\n"; export declare const FSHADER_SOURCE = "\nprecision lowp float;\nuniform sampler2D samplerY;\nuniform sampler2D samplerU;\nuniform sampler2D samplerV;\nvarying vec2 v_texCoord;\nvoid main() {\n\tfloat r,g,b,y,u,v,fYmul;\n\ty = texture2D(samplerY, v_texCoord).r;\n\tu = texture2D(samplerU, v_texCoord).r;\n\tv = texture2D(samplerV, v_texCoord).r;\n\n\tfYmul = y * 1.1643828125;\n\tr = fYmul + 1.59602734375 * v - 0.870787598;\n\tg = fYmul - 0.39176171875 * u - 0.81296875 * v + 0.52959375;\n\tb = fYmul + 2.01723046875 * u - 1.081389160375;\n\tgl_FragColor = vec4(r, g, b, 1.0);\n}\n"; export declare const vertices0: Float32Array; export declare const vertices90: Float32Array; export declare const vertices180: Float32Array; export declare const vertices270: Float32Array;