interface RGB { r: number; g: number; b: number; } /** * Accumulates all scene lights into an RGB multiplier object. * Mutates and returns the provided `out` parameter to avoid allocation. */ export declare function accumulateLights(nx: number, ny: number, nz: number, lights: Record[], ambientIntensity: number, out: RGB, wx?: number, wy?: number, wz?: number): RGB; export {}; //# sourceMappingURL=lightAccumulator.d.ts.map