interface RGB { r: number; g: number; b: number; } /** Per-vertex Gouraud shader with interpolated vertex normals. */ export declare class GouraudShader { /** Computes Gouraud-shaded RGB light contribution for a vertex. */ shade(nx: number, ny: number, nz: number, lights: Record[], ambientIntensity?: number, wx?: number, wy?: number, wz?: number): RGB; } export {}; //# sourceMappingURL=GouraudShader.d.ts.map