interface RGB { r: number; g: number; b: number; } /** Per-face flat shader using face normal for lighting. */ export declare class FlatShader { /** Computes flat-shaded RGB light contribution for a face. */ shade(nx: number, ny: number, nz: number, lights: Record[], ambientIntensity?: number, wx?: number, wy?: number, wz?: number): RGB; } export {}; //# sourceMappingURL=FlatShader.d.ts.map