import type { Framebuffer } from "./Framebuffer.ts"; interface TextureImageData { data: Uint8ClampedArray; width: number; height: number; } /** Clears the framebuffer and depth buffer to initial state. */ export declare class FramebufferClear { clear(framebuffer: Framebuffer, r?: number, g?: number, b?: number, a?: number): void; clearTexture(framebuffer: Framebuffer, texture: TextureImageData): void; } export {}; //# sourceMappingURL=FramebufferClear.d.ts.map