/** Scanline edge walker for triangle rasterization. */ export class EdgeWalker { /** * Walks integer pixels along a line from (x1,y1) to (x2,y2) using * Bresenham's line algorithm. */ walk( x1: number, y1: number, x2: number, y2: number, callback: (x: number, y: number) => void, ): void { const dx = Math.abs(x2 - x1); const dy = Math.abs(y2 - y1); const sx = x1 < x2 ? 1 : -1; const sy = y1 < y2 ? 1 : -1; let err = dx - dy; let cx = x1; let cy = y1; while (true) { callback(cx, cy); if (cx === x2 && cy === y2) break; const e2 = err << 1; if (e2 > -dy) { err -= dy; cx += sx; } if (e2 < dx) { err += dx; cy += sy; } } } }