/** * Reads a region of the current framebuffer into a texture for a * subsequent draw pass. CPU render-to-texture. */ export declare class FramebufferTexture { #private; constructor(width: number, height: number); get width(): number; get height(): number; get data(): ImageData | undefined; /** Capture a region from the given ImageData source. */ capture(source: ImageData, x?: number, y?: number): void; dispose(): void; } //# sourceMappingURL=FramebufferTexture.d.ts.map