interface TextureData { data: Uint8ClampedArray; width: number; height: number; } /** Nearest-neighbor texture sampler from pixel data. */ export declare class TextureSampler { #private; /** Samples a texture at UV coordinates using nearest-neighbour lookup. */ sample(texture: TextureData, u: number, v: number): { r: number; g: number; b: number; a: number; }; } export {}; //# sourceMappingURL=TextureSampler.d.ts.map