interface TriangleBuffer { length: number; buildSortOrder(): void; sort(): void; } interface SortMaterial { transparent?: boolean; depthTest?: boolean; depthWrite?: boolean; } /** * Builds the iteration order for triangles within a draw call. * The depth buffer handles per-pixel correctness, so no Z-sort is needed. */ export declare class PolygonSorter { /** Prepares triangle iteration order only when depth buffering cannot guarantee correctness. */ sort(drawCall: { material?: SortMaterial; triangles: TriangleBuffer | undefined; }): void; } export {}; //# sourceMappingURL=PolygonSorter.d.ts.map