import { Vector3 } from "../../math/Vector3.ts"; interface ViewCamera { matrixWorldInverse: { elements: ArrayLike; }; } /** Transforms world-space coordinates into camera view space. */ export declare class WorldToView { /** Transforms an array of world-space Vector3 positions into view space. */ transform(positions: Vector3[], camera: ViewCamera, output: Vector3[]): Vector3[]; /** Transforms a single world-space point into view space. */ transformPoint(point: Vector3, camera: ViewCamera, target: Vector3): Vector3; } export {}; //# sourceMappingURL=WorldToView.d.ts.map