import { Color } from "../math/Color.ts"; import type { Texture } from "../textures/Texture.ts"; import { Material } from "./Material.ts"; interface LambertMaterialOptions { color?: Color | number | string; map?: Texture | undefined; layer?: number; opacity?: number; transparent?: boolean; depthTest?: boolean; depthWrite?: boolean; shading?: number; side?: number; } /** * Diffuse lighting from all lights in scene. Defaults to Gouraud shading - * per-vertex lighting interpolated across faces. */ export declare class LambertMaterial extends Material { type: string; color: Color; map: Texture | undefined; constructor(options?: LambertMaterialOptions); clone(): LambertMaterial; copy(source: LambertMaterial): this; } export {}; //# sourceMappingURL=LambertMaterial.d.ts.map