/** Face culling sides. */ export declare const Side: { readonly Front: 0; readonly Back: 1; readonly Double: 2; }; export type Side = (typeof Side)[keyof typeof Side]; /** Shading models available in the scanline rasterizer. */ export declare const Shading: { readonly Flat: 0; readonly Gouraud: 1; }; export type Shading = (typeof Shading)[keyof typeof Shading]; /** Draw order layers within a tile. Higher values draw later (on top). */ export declare const Layer: { readonly GROUND: 0; readonly SCENERY: 1; readonly ENTITY: 2; readonly OVERLAY: 3; }; export type Layer = (typeof Layer)[keyof typeof Layer]; /** Texture UV wrapping modes. */ export declare const Wrapping: { readonly ClampToEdge: 0; readonly Repeat: 1; }; export type Wrapping = (typeof Wrapping)[keyof typeof Wrapping]; /** Numeric light type identifiers for fast dispatch in the shading pipeline. */ export declare const LightType: { readonly Ambient: 0; readonly Hemisphere: 1; readonly Directional: 2; readonly Point: 3; readonly Spot: 4; }; export type LightType = (typeof LightType)[keyof typeof LightType]; //# sourceMappingURL=Constants.d.ts.map