export default `vec3 blend(const in vec3 x, const in vec3 y, const in float opacity) { return y * opacity + x * (1.0 - opacity); } vec4 blend(const in vec4 x, const in vec4 y, const in float opacity) { float a = min(y.a, opacity); return vec4(blend(x.rgb, y.rgb, a), max(x.a, a)); }`