/** * A blend function enumeration. * * @type {Object} * @property {Number} SKIP - No blending. The effect will not be included in the final shader. * @property {Number} ADD - Additive blending. Fast, but may produce washed out results. * @property {Number} ALPHA - Alpha blending. Blends based on the alpha value of the new color. * @property {Number} AVERAGE - Average blending. * @property {Number} COLOR_BURN - Color burn. * @property {Number} COLOR_DODGE - Color dodge. * @property {Number} DARKEN - Prioritize darker colors. * @property {Number} DIFFERENCE - Color difference. * @property {Number} EXCLUSION - Color exclusion. * @property {Number} LIGHTEN - Prioritize lighter colors. * @property {Number} MULTIPLY - Color multiplication. * @property {Number} DIVIDE - Color division. * @property {Number} NEGATION - Color negation. * @property {Number} NORMAL - Normal blending. The new color overwrites the old one. * @property {Number} OVERLAY - Color overlay. * @property {Number} REFLECT - Color reflection. * @property {Number} SCREEN - Screen blending. The two colors are effectively projected on a white screen simultaneously. * @property {Number} SOFT_LIGHT - Soft light blending. * @property {Number} SUBTRACT - Color subtraction. */ export const BlendFunction = { SKIP: 0, ADD: 1, ALPHA: 2, AVERAGE: 3, COLOR_BURN: 4, COLOR_DODGE: 5, DARKEN: 6, DIFFERENCE: 7, EXCLUSION: 8, LIGHTEN: 9, MULTIPLY: 10, DIVIDE: 11, NEGATION: 12, NORMAL: 13, OVERLAY: 14, REFLECT: 15, SCREEN: 16, SOFT_LIGHT: 17, SUBTRACT: 18 }