export enum CollisionGroups { None = 0, Default = 1 << 0, Avatars = 1 << 1, Ground = 1 << 2, Trigger = 1 << 3 } export const DefaultCollisionMask = CollisionGroups.Default | CollisionGroups.Avatars | CollisionGroups.Ground export const AvatarCollisionMask = CollisionGroups.Default | CollisionGroups.Ground | CollisionGroups.Trigger