export type SceneSourceFailure = 'source_not_ready' | 'needs_permission' | 'source_rate_limited' | 'source_timeout'; /** A source failure is separate from a model execution failure. */ export declare class SceneSourceNotReady extends Error { readonly reason: SceneSourceFailure; constructor(reason?: SceneSourceFailure); } export declare function sceneSourceFailureReason(error: unknown): SceneSourceFailure;