/** * Write-permission policy for a configured data-item key. * * The GearN backend lets each game declare its own custom-data * keys (player data, statistics, currencies, tags). For each key * the catalog can specify whether the value can be overwritten by * subsequent normal-flow writes or whether it is treated as * write-once / set-once. * * Surfaced in catalog metadata responses; the runtime enforces * the rule when the matching `set*` operation runs. */ export declare enum PermissionDataItem { /** * Once written, the value cannot be replaced through normal * write flows. Useful for first-creation timestamps, * commitment tokens, or values that should only be reset by * privileged admin operations. */ ReadOnly = 1, /** * Standard read/write semantics — subsequent writes replace * the previous value. */ CanOverride = 2 }