/** * Per-member state inside a matchmaking ticket. * * GearN tickets can include multiple players (party / pre-made * group matchmaking). Each player has their own independent * confirmation lifecycle described by this enum. Once every * member is `Joined`, the ticket can transition out of * {@link MatchmakingTicketStatus.WaitingForMembers}. * * Surfaced on * `MultiplayerModels.TicketMember.matchmakingMemberStatus`. */ export declare enum MatchmakingMemberStatus { /** * The ticket creator declared the member but the player has * not joined / confirmed yet (e.g. invitation pending). */ Pending = 1, /** * The member confirmed and is part of the active ticket. */ Joined = 2, /** * The member declined or left the ticket. The ticket may * still complete if it had enough remaining members; the SDK * keeps the cancelled entry in the roster for audit purposes. */ Canceled = 3 }