import {SceneModelTexture} from "./SceneModelTexture"; /** * A texture set within a {@link SceneModel}. * * * Created with {@link SceneModel#createTextureSet} * * Belongs to many {@link SceneModelMesh}es * * Stored by ID in {@link SceneModel#textureSets} * * Referenced by {@link SceneModelMesh#textureSet} */ export declare class SceneModelTextureSet { /** * Unique ID of this SceneModelTextureSet. * * The SceneModelTextureSet is registered against this ID in {@link SceneModel#textureSets}. */ id: string | number; /** * The color texture. * @type {SceneModelTexture|*} */ colorTexture: SceneModelTexture | null; /** * The metallic-roughness texture. * @type {SceneModelTexture|*} */ metallicRoughnessTexture: SceneModelTexture | null; /** * The normal map texture. * @type {SceneModelTexture|*} */ normalsTexture: SceneModelTexture | null; /** * The emissive color texture. * @type {SceneModelTexture|*} */ emissiveTexture: SceneModelTexture | null; /** * The ambient occlusion texture. * @type {SceneModelTexture|*} */ occlusionTexture: SceneModelTexture | null; }