/** * A texture within a {@link SceneModelTextureSet}. * * * Created with {@link SceneModel#createTexture} * * Belongs to many {@link SceneModelTextureSet}s * * Stored by ID in {@link SceneModel#textures}} */ export declare class SceneModelTexture { /** * Unique ID of this SceneModelTexture. * * The SceneModelTexture is registered against this ID in {@link SceneModel#textures}. */ id: string | number; }