import { Scene } from "../scene/Scene"; /** * Saves and restores the state of a {@link Scene}'s {@link Camera}. */ export declare class CameraMemento { /** * Creates a CameraState. * * @param {Scene} [scene] When given, immediately saves the state of the given {@link Scene}'s {@link Camera}. */ constructor(scene?: Scene); /** * Saves the state of the given {@link Scene}'s {@link Camera}. * * @param {Scene} scene The scene that contains the {@link Camera}. */ saveCamera(scene: Scene): void; /** * Restores a {@link Scene}'s {@link Camera} to the state previously captured with {@link CameraMemento#saveCamera}. * * @param {Scene} scene The scene. * @param {Function} [done] When this callback is given, will fly the {@link Camera} to the saved state then fire the callback. Otherwise will just jump the Camera to the saved state. */ restoreCamera(scene: Scene, done?: ()=> void): void; }