import { Component } from "../Component"; export declare type FresnelMaterialConfiguration = { /** Optional ID, unique among all components in the parent scene, generated automatically when omitted. */ id?: string; /** Color used on edges. */ edgeColor?: number[]; /** Color used on center. */ centerColor?: number[]; /** Bias at the edge. */ edgeBias?: number; /** Bias at the center. */ centerBias?: number; /** The power. */ power?: number; } export declare class Fresnel extends Component { /** * @constructor * @param {Component} owner Owner component. When destroyed, the owner will destroy this Fresnel as well. * @param {FresnelMaterialConfiguration} [cfg] Configs */ constructor(owner: Component, cfg?: FresnelMaterialConfiguration); /** * Sets the Fresnel's edge color. * * Default value is ````[0.0, 0.0, 0.0]````. * * @type {Number[]} */ set edgeColor(arg: number[]); /** * Gets the Fresnel's edge color. * * Default value is ````[0.0, 0.0, 0.0]````. * * @type {Number[]} */ get edgeColor(): number[]; /** * Sets the Fresnel's center color. * * Default value is ````[1.0, 1.0, 1.0]````. * * @type {Number[]} */ set centerColor(arg: number[]); /** * Gets the Fresnel's center color. * * Default value is ````[1.0, 1.0, 1.0]````. * * @type {Number[]} */ get centerColor(): number[]; /** * Sets the Fresnel's edge bias. * * Default value is ````0````. * * @type {Number} */ set edgeBias(arg: number); /** * Gets the Fresnel's edge bias. * * Default value is ````0````. * * @type {Number} */ get edgeBias(): number; /** * Sets the Fresnel's center bias. * * Default value is ````1````. * * @type {Number} */ set centerBias(arg: number); /** * Gets the Fresnel's center bias. * * Default value is ````1````. * * @type {Number} */ get centerBias(): number; /** * Sets the Fresnel's power. * * Default value is ````1````. * * @type {Number} */ set power(arg: number); /** * Gets the Fresnel's power. * * Default value is ````1````. * * @type {Number} */ get power(): number; /** * Destroys this Fresnel. */ destroy(): void; }