#pragma once

#include <unknwn.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Security.Cryptography.h>
#include <winrt/Windows.System.h>
#include <winrt/Windows.Storage.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/Windows.UI.Xaml.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.UI.Xaml.Shapes.h>
#include <winrt/Windows.UI.Xaml.Media.h>
#include <winrt/Microsoft.ReactNative.h>
#include <winrt/Microsoft.Graphics.Canvas.h>
#include <winrt/Microsoft.Graphics.Canvas.Brushes.h>
#include <winrt/Microsoft.Graphics.Canvas.Geometry.h>
#include <winrt/Microsoft.Graphics.Canvas.UI.Xaml.h>
