/** * @writewhisker/game-systems * * Built-in game systems for interactive fiction: * - Inventory management * - Character statistics with modifiers * - Quest tracking * - Achievement system * * Features: * - Event-driven architecture for all systems * - Export/import for save/load functionality * - Macro integration for use in templates * - TypeScript strict mode support */ export { InventorySystem } from './InventorySystem'; export { StatsSystem } from './StatsSystem'; export { QuestSystem } from './QuestSystem'; export { AchievementSystem } from './AchievementSystem'; export type { Item, Stat, StatModifier, Quest, QuestObjective, QuestReward, Achievement, GameState, GameSystemEvent, EventHandler, SerializedGameState, } from './types'; export { createGameSystemMacros, registerGameSystemMacros, exportGameSystems, importGameSystems, } from './macroIntegration'; export type { GameSystemsContext } from './macroIntegration'; //# sourceMappingURL=index.d.ts.map