import { z } from "zod"; export declare const isSetTilesEvent: z.ZodArray; layer: z.ZodString; }, "strip", z.ZodTypeAny, { x: number; y: number; tile: string | number | null; layer: string; }, { x: number; y: number; tile: string | number | null; layer: string; }>, "many">; /** * A message sent from the iFrame to the game to set one or many tiles. */ export type SetTilesEvent = z.infer;