import { z } from "zod"; export declare const isSetPropertyEvent: z.ZodObject<{ layerName: z.ZodString; propertyName: z.ZodString; propertyValue: z.ZodOptional>; }, "strip", z.ZodTypeAny, { layerName: string; propertyName: string; propertyValue?: string | number | boolean | undefined; }, { layerName: string; propertyName: string; propertyValue?: string | number | boolean | undefined; }>; /** * A message sent from the iFrame to the game to change the value of the property of the layer */ export type SetPropertyEvent = z.infer;