import { z } from "zod"; export declare const isSetPlayerVariableEvent: z.ZodObject<{ key: z.ZodString; value: z.ZodUnknown; public: z.ZodBoolean; persist: z.ZodBoolean; ttl: z.ZodOptional; scope: z.ZodUnion<[z.ZodLiteral<"room">, z.ZodLiteral<"world">]>; }, "strip", z.ZodTypeAny, { scope: "room" | "world"; key: string; public: boolean; persist: boolean; value?: unknown; ttl?: number | undefined; }, { scope: "room" | "world"; key: string; public: boolean; persist: boolean; value?: unknown; ttl?: number | undefined; }>; /** * A message sent from the iFrame to the game to set a variable related to the player */ export type SetPlayerVariableEvent = z.infer;