import { z } from "zod"; export declare const isSetAreaPropertyEvent: z.ZodObject<{ areaName: z.ZodString; propertyName: z.ZodString; propertyValue: z.ZodOptional>; }, "strip", z.ZodTypeAny, { propertyName: string; areaName: string; propertyValue?: string | number | boolean | undefined; }, { propertyName: string; areaName: string; propertyValue?: string | number | boolean | undefined; }>; /** * A message sent from the iFrame to the game to change the value of the property of the area */ export type SetAreaPropertyEvent = z.infer;