import { z } from "zod"; export declare const isAppendPCMDataEvent: z.ZodObject<{ data: z.ZodType, z.ZodTypeDef, Float32Array>; }, "strip", z.ZodTypeAny, { data: Float32Array; }, { data: Float32Array; }>; /** * Appends PCM data to the stream played to all players in the current bubble. */ export type AppendPCMDataEvent = { data: Float32Array; };