import { z } from "zod"; export declare const isCameraSetEvent: z.ZodObject<{ x: z.ZodNumber; y: z.ZodNumber; width: z.ZodOptional; height: z.ZodOptional; lock: z.ZodBoolean; smooth: z.ZodBoolean; duration: z.ZodOptional; }, "strip", z.ZodTypeAny, { x: number; y: number; lock: boolean; smooth: boolean; height?: number | undefined; width?: number | undefined; duration?: number | undefined; }, { x: number; y: number; lock: boolean; smooth: boolean; height?: number | undefined; width?: number | undefined; duration?: number | undefined; }>; /** * A message sent from the iFrame to the game to change the camera position. */ export type CameraSetEvent = z.infer;