import { z } from "zod"; export declare const isCameraFollowPlayerEvent: z.ZodObject<{ smooth: z.ZodBoolean; duration: z.ZodOptional; }, "strip", z.ZodTypeAny, { smooth: boolean; duration?: number | undefined; }, { smooth: boolean; duration?: number | undefined; }>; /** * A message sent from the iFrame to the game to make the camera follow player. */ export type CameraFollowPlayerEvent = z.infer;