find_package(Threads) add_library(glslc STATIC src/file_compiler.cc src/file_compiler.h src/file.cc src/file.h src/file_includer.cc src/file_includer.h src/resource_parse.h src/resource_parse.cc src/shader_stage.cc src/shader_stage.h src/dependency_info.cc src/dependency_info.h ) shaderc_default_compile_options(glslc) target_include_directories(glslc PUBLIC ${glslang_SOURCE_DIR}) target_link_libraries(glslc PRIVATE glslang OSDependent OGLCompiler HLSL glslang SPIRV ${CMAKE_THREAD_LIBS_INIT}) target_link_libraries(glslc PRIVATE shaderc_util shaderc) add_executable(glslc_exe src/main.cc) shaderc_default_compile_options(glslc_exe) target_include_directories(glslc_exe PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/.. ${spirv-tools_SOURCE_DIR}/include) set_target_properties(glslc_exe PROPERTIES OUTPUT_NAME glslc) target_link_libraries(glslc_exe PRIVATE glslc shaderc_util shaderc) add_dependencies(glslc_exe build-version) shaderc_add_tests( TEST_PREFIX glslc LINK_LIBS glslc shaderc_util shaderc TEST_NAMES file resource_parse stage) shaderc_add_asciidoc(glslc_doc_README README) if(SHADERC_ENABLE_INSTALL) install(TARGETS glslc_exe RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}) endif(SHADERC_ENABLE_INSTALL) add_subdirectory(test)