declare type ShaderStage = 'vertex' | 'fragment' | 'compute'; declare type SpirvVersion = '1.0' | '1.1' | '1.2' | '1.3' | '1.4' | '1.5'; declare interface ResultZeroCopy { readonly data: Uint32Array; free(): void; } declare interface Glslang { compileGLSLZeroCopy(glsl: string, shader_stage: ShaderStage, gen_debug: boolean, spirv_version?: SpirvVersion): ResultZeroCopy; compileGLSL(glsl: string, shader_type: ShaderStage, gen_debug: boolean, spirv_version?: SpirvVersion): Uint32Array; } export default function(): Promise;