/** * Synthesized 8-bit SFX for the shooter easter egg. * * All sounds use the Web Audio API — square waves + band-passed noise, * the way original hardware made them. No audio files, no deps, no bundle weight. * * SSR-safe: nothing runs at import time (typeof window guard). * Autoplay-safe: AudioContext created lazily on the first play call, * which is always downstream of a user gesture. */ export declare function playPew(): void; export declare function playZap(): void; export declare function playCoin(): void; export declare function playPowerUp(): void; export declare function playFanfare(): void;