import type { CelState } from './celebration'; import type { GameEngineHost } from './game-logic'; import type { GameRenderCtx } from './game-renderer'; export declare function drawCelebrationOverlay(rc: GameRenderCtx, cel: CelState, t: number, host: GameEngineHost, fontLoaded: boolean): void; export declare function getCelCannonOffset(cel: CelState | null, cannonAway: boolean, t: number, h: number): number;