/** * In-place row reversal for a tightly-packed RGBA8 buffer. The first * `width * height * 4` bytes of `buf` are flipped vertically — handy * when bridging between GL bottom-up convention (what `gl.readPixels` * writes) and the top-down convention that DOM / Skia / `ImageData` * use. * * Bytes beyond the first `width * height * 4` are untouched, so it's * safe to call on an oversize arena. */ export declare function flipRgba8RowsInPlace(buf: Uint8Array | Uint8ClampedArray, width: number, height: number): void; //# sourceMappingURL=pixels.d.ts.map