export interface SceneOffsetProps { /** Horizontal offset in pixels (positive = shift scene right) */ x?: number; /** Vertical offset in pixels (positive = shift scene down) */ y?: number; } /** * Shifts the 3D scene's visual center by a pixel offset. * * Use this when a fixed-size HTML overlay (e.g. a side panel or toolbar) * covers part of the canvas, and you want the 3D content to appear * centered within the remaining visible area. * * Works by modifying the camera's projection matrix each frame. * Compatible with both SceneCamera (cx/cy offsets stack naturally) * and R3F's default camera. * * @example * // Left panel is 200px wide, shift scene right by half to re-center * */ export declare function SceneOffset({ x, y }: SceneOffsetProps): any;