import { Vector3, Matrix4 } from 'three'; export declare function calculateInitialAngle(clickDir: Vector3, dir1: Vector3, dir2: Vector3, flipAxis1: boolean, flipAxis2: boolean, worldMode: boolean, orientationMatrix?: Matrix4): number; export declare function calculateBallAngle(initialAngle: number, currentAngle: number, worldMode: boolean): number; export declare function calculateSectorAngle(angle: number, worldMode: boolean): number;