import { WebGLRenderTarget } from 'three'; export interface UseVirtualCameraRenderTargetOptions { /** Unique key for the camera */ cameraKey: string; /** The render target to register */ renderTarget: WebGLRenderTarget; /** Whether to show preview in overlay */ previewInOverlay?: boolean; } /** * Hook for managing virtual camera render target and overlay visibility. */ export declare function useVirtualCameraRenderTarget({ cameraKey, renderTarget, previewInOverlay, }: UseVirtualCameraRenderTargetOptions): void;