import { Color, Point, Size } from '../utils'; export declare class Sprite { textureName: string; pos: Point; size: Size; heading: number; color: Color; visible: boolean; private textureDict; constructor(textureDict: any, textureName: any, pos: any, size: any, heading?: number, color?: Color); loadTextureDictionary(): void; TextureDict: string; readonly IsTextureDictionaryLoaded: boolean; draw(textureDictionary?: string, textureName?: string, pos?: Point, size?: Size, heading?: number, color?: Color, loadTexture?: boolean): void; }