import { Vector3 } from './utils'; /** * The current rendering gameplay camera */ export declare abstract class GameplayCamera { /** * Get the world position of gameplay camera. */ static readonly Position: Vector3; /** * Get the rotation of gameplay camera. */ static readonly Rotation: Vector3; /** * Get the forward vector of gameplay camera. */ static readonly ForwardVector: Vector3; /** * Get the pitch of the gameplay camera relative to player. */ /** * Set gameplay camera pitch relative to player. */ static RelativePitch: number; /** * Get heading of gameplay camera. */ /** * Get heading of gameplay camera. */ RelativeHeading: number; }