import { WebGLSurface } from '../webgl-surface'; export declare class WebGLStat { static MAX_VERTEX_UNIFORMS: number; static MAX_FRAGMENT_UNIFORMS: number; static MAX_ATTRIBUTES: number; static WEBGL_SUPPORTED: boolean; static MAX_VERTEX_INSTANCE_DATA: number; static printCurrentProgramInfo(debug: any, surface: WebGLSurface): void; }