export declare class FrameInfo { /** Contains the time the previous frame started */ static lastFrameTime: number; /** Contains a theoretical approximation the next frame will start */ static nextFrameTime: number; /** Contains how many frames have been played for a given WebGLSurface context */ static framesPlayed: Map; } /** * This gets an integer time value that can fit within an attribute. Be aware, * this only supports up to 7 digits of the millisecond time. */ export declare function getAttributeCurrentTime(): number;