import { AtlasColor } from '../texture/atlas-color'; /** * This defines a reference to a color that has been rendered to a texture * (See AtlasColor). This exposes the only properties that MAY be utilized * in a shader to modify the existing values without altering what is rendered * on the texture. */ export declare class ReferenceColor { /** * This is the referenced color rendered on the atlas. No editing of the values * within the base will create a change to the rendering. */ base: AtlasColor; /** * Creates an instance of ReferenceColor. * * @param {AtlasColor} base The color to be based off of */ constructor(base: AtlasColor); }