/** * ease function * @param x absolute progress of the animation in bounds 0 (beginning) and 1 (end) */ export declare function easeInOutSine(x: number): number; /** * JS-реализация cubic bezier * * Алгебраический метод решения взят из PRа {@link https://github.com/gre/bezier-easing/pull/57} */ export declare function cubicBezier(mX1: number, mY1: number, mX2: number, mY2: number): typeof LinearEasing; declare function LinearEasing(x: number): number; export {}; //# sourceMappingURL=fx.d.ts.map