/**
* The player's single audited raw-`innerHTML` sink for compile-time-constant
* markup: control icons from `controls/icons.ts` and fixed scaffolding like
* the loading spinner. Callers MUST pass only module-level string constants —
* never user input, server responses, media metadata, or anything derived
* from them. Dynamic content goes through `sanitize.ts` (DOMPurify) instead.
*
* Centralizing the sink lets the semgrep `no-raw-innerhtml` rule run at ERROR
* with exactly one suppression in shipped player code.
*/
export declare function setStaticHtml(el: Element, constantHtml: string): void;
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