#pragma once
#include <QStandardItemModel>

#include "Extras/Export/export.h"
#include "QtCore/QObject/qobject_macro.h"
#include "QtWidgets/QStandardItem/qstandarditem_wrap.h"
#include "core/NodeWidget/nodewidget.h"
#include "napi.h"

class DLL_EXPORT NStandardItemModel : public QStandardItemModel, public EventWidget
{
    Q_OBJECT
    EVENTWIDGET_IMPLEMENTATIONS(QStandardItemModel)
  public:
    using QStandardItemModel::QStandardItemModel; // inherit all constructors of
                                                  // QStandardItemModel
    virtual void connectSignalsToEventEmitter()
    {
        QOBJECT_SIGNALS

        QObject::connect(this, &QStandardItemModel::itemChanged, [=](QStandardItem *item) {
            Napi::Env env = this->emitOnNode.Env();
            Napi::HandleScope scope(env);
            auto value = QStandardItemWrap::constructor.New(
                {Napi::External<QStandardItem>::New(env, item), Napi::Boolean::New(env, true)});
            this->emitOnNode.Call({Napi::String::New(env, "onItemChange"), value});
        });
    }
    // Qt Connects: Implement all signal connects here
};
