import { NativeRawPointer } from "../../core/Component"; import { NativeGestureType } from "../../QtEnums"; import { QInputEvent } from "./QInputEvent"; export declare class QNativeGestureEvent extends QInputEvent { constructor(event: NativeRawPointer<"QEvent">); /** Returns the gesture type */ gestureType(): NativeGestureType; /** * Returns the position of the gesture as a QPointF in screen coordinates */ globalPos(): { x: number; y: number; }; /** * Returns the position of the gesture as a QPointF, * relative to the widget or item that received the event */ localPos(): { x: number; y: number; }; /** * Returns the position of the mouse cursor, * relative to the widget or item that received the event */ pos(): { x: number; y: number; }; /** * Returns the position of the gesture as a QPointF in screen coordinates */ screenPos(): { x: number; y: number; }; /** * Returns the position of the gesture as a QPointF, * relative to the window that received the event. */ windowPos(): { x: number; y: number; }; /** * Returns the gesture value. * * The value should be interpreted based on the gesture type. * For example, a Zoom gesture provides a scale factor while a * Rotate gesture provides a rotation delta. */ value(): number; }