import type { IGroup } from './../../vrender'; import type { MenuListItem } from '../../ts-types'; import { Group } from '../graphic/group'; import type { BaseTableAPI } from '../../ts-types/base-table'; export declare enum MenuType { 'dropDown' = "dropDown", 'contextmenu' = "contextmenu", 'custom' = "custom" } type MenuInfo = MenuListItem[]; export declare class MenuHandler { private _table; private _menuInstance; private _menuInfo; constructor(table: BaseTableAPI); bindTableComponent(componentGroup: Group): void; release(): void; attach(x: number, y: number, col: number, row: number, type: MenuType, menuInfo?: MenuInfo): void; updateMenuInfo(col: number, row: number, type: MenuType, menuInfo: MenuListItem[], highlightIndex: number): void; checkDropDownMenuChange(col: number, row: number): boolean; checkContextMenuChange(x: number, y: number): boolean; updateMenuInstance(menuInfo: MenuInfo, highlightIndex: number): void; updatePosition(x: number, y: number): void; addToScene(): void; detach(): void; getMenuInfo(col: number, row: number, type: MenuType): { menuInfo: MenuListItem[]; highlightIndex: number; }; bindEvent(): void; getEventInfo(target: IGroup): { col: number; row: number; menuKey: string; dropDownIndex: number; text: string; highlight: boolean; }; get bounds(): import("@visactor/vutils").IBounds; } export {};