export declare class Inertia { friction: number; lastTime: number; speedX: number; speedY: number; runingId: number; stopped: boolean; scrollHandle: (dx: number, dy: number) => void; constructor(); setScrollHandle(scrollHandle: (dx: number, dy: number) => void): void; startInertia(speedX: number, speedY: number, friction: number): void; inertia(): void; endInertia(): void; isInertiaScrolling(): boolean; }